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Закулисье GTA Vice City. Часть №3: дизайн города
Закулисье GTA Vice City. Часть №3: дизайн города
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Open All Interiors — GTA5-Mods.
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Open All Interiors mod v5.1 — by NewTheft (aka TaazR on gtaforums) (youtube.com/newtheft)
What does it do?:
1. This mod opens up pretty much every interior in the game files with fully functional doors too. In many of the interiors, there are pedestrians inside also!
2. Some interiors which were cut from the game (but still in the game files) are also included!
3. The mod puts a marker at the location of every interior on the map too, as well as the locations of the stores you can rob (all toggleable by pressing F7)!
4. I’ve added 2 working elevators to the FIB building, 1 to the Union Depository and 1 to the Humane Labs, which teleport you to the upper/lower floors of these buildings.
This mod is amazing for exploring, doing shootouts with the police, and making videos!
Interiors that are opened:
1. LifeInvader offices
2. Tequi-la-la
3. Sandy Shores sheriff department
4. Paleto Bay sheriff department
5. Lazlow’s stadium
6. Cluckin Bell factory
7. Bahamas Mamas West nightclub (you teleport in by standing at the front doors)
8. Comedy club (you teleport in by standing at the front doors)
9. The O’Neil farmhouse
10. The «Humane Labs»
11. FIB building bottom floors
12. FIB building floor 49 (access through first elevator)
13. FIB building burnt out floors 47 — 53 (access through second elevator)
14. Hospital
15. Epsilon storage room
16. Lester’s sweatshop
17. Jewellery store
18. Building under construction beside jewellery store
19. Lester’s house
20. Franklin’s aunt’s house
21. Janitor’s apartment
22. Foundry
23. Recycling plant
24. Meat packing facility
25. Simeon’s dealership
26. Torture building
27. Morgue ( teleport by standing at the front doors)
28. Madrazo’s ranch (teleport at front doors)
29. Floyd’s house
30. Devin Weston’s chop shop
31. Omega’s lab
32. Paleto Bay bank
33. Union Depository (added in v2)
34. Therapist’s office (added in v2)
35. Motel room (added in v2)
36. High-end GTA Online apartment (added in v2) (at Eclipse Towers)
37. Mid-end GTA Online apartment (added in v2) (at Vespucci Beach)
38. Low-end GTA Online house (added in v2) (at Davis)
39. DLC High-end GTA Online apartment (added in v3) (at Tinsel Towers) (requires Online map enabled)
40. Yacht from GTA Online heists (added in v3) (requires Online map enabled)
41. Aircraft Carrier from GTA Online heists (added in v3) (requires Online map enabled)
42. IAA building office (added in v3)
43. Cinema (added in v3)
44. Solomon’s office (added in v3)
45. Chumash beach house (added in v3)
46. Benny’s Garage (added in v4) (requires Online map enabled)
47. GTA Online Penthouse (added in v4) (requires Online map enabled)
48. GTA Online Stilt House 1 (added in v4) (requires Online map enabled)
49. GTA Online Stilt House 2 (added in v4) (requires Online map enabled)
50. High-end GTA Online garage (added in v4)
51. Mid-end GTA Online garage (added in v4)
52. Low-end GTA Online garage (added in v4)
53. Police mugshot chamber (added in v4) (requires Online map enabled) (accessible through police station)
54. Office (at Maze Bank Tower) (added in v5) (requires Online map enabled)
55. Small warehouse (added in v5) (requires Online map enabled)
56. Medium warehouse (added in v5) (requires Online map enabled)
57. Large warehouse (added in v5) (requires Online map enabled)
58. The Lost MC clubhouse (added in v5) (requires Online map enabled)
59. One-storey clubhouse (at Paleto Bay) (added in v5) (requires Online map enabled)
60. Two-storey clubhouse (at Grapeseed) (added in v5) (requires Online map enabled)
61. Meth lab (added in v5) (requires Online map enabled)
62. Counterfeit money factory (added in v5) (requires Online map enabled)
63. Cocaine lab (added in v5) (requires Online map enabled)
64. Weed growhouse (added in v5) (requires Online map enabled)
65. Document forgery office (glitched) (added in v5) (requires Online map enabled)
Installation instructions:
1. Make sure you have Alexander Blade’s ScriptHookV already installed
2. Download this mod and unzip it
3. Copy and paste OpenInteriors.asi and OpenInteriors.ini to the GTA V directory
4. If you want to change some settings, modify OpenInteriors.ini if you know what you’re doing
Mod instructions:
-Simply go to any interior you want and walk in freely!
-Note: For a few interiors, there are no working doors so you will see a blue marker instead and be prompted to teleport inside!
-You may walk into the elevators in certain buildings to teleport to the top/bottom floors. You will see a blue blip on the map when approaching them.
-Press F7 until you hear a click to disable/enable the interiors and store robbery locations from showing on the map (depending on your .ini file)
Warnings:
1. If you record clips whilst inside some of the interiors with the in-game clip recorder, they might not show up when viewing the clips. To fix this, simply start a video project in the Rockstar Editor, add the clips in manually and edit them (and the interiors should appear now)!
2. Unintended things may happen if you are in a mission, so I’ve disabled the interiors from opening during missions. However there may still be some problems so I recommend you use this mod in free roam only, or after you’ve completed the game.
Version 2 changelog:
-Added 6 new interiors (see the interior list above)
-You can now access Michael’s, Franklin’s & Trevor’s safehouses as any character
-Added a working elevator to the Humane Labs to access the cooling tunnels
-Removed the grate at the entrance of the Humane Labs cooling tunnels
-Added a way to teleport into Madrazo’s house
-Added a teleportation transition to make teleporting much nicer and seamless
-Put a blip on the building beside the Jewelery store, since most people didn’t know the mod opened it!
-Opened various rooms in the police station
-Opened an office in Simeon’s dealership
-Opened the «Imagineering room» in the LifeInvader building
-Opened another entrance into the LifeInvader building
-Opened another entrance into the Abbatoir
-Opened another entrance into the Cluckin’ Bell factory
-Changed the way the interior blip looks
-Added a configurable . ini file that allows you to change blip settings
-By default, the store robbery blips are now disabled (they seem to cause problems such as removing ammunation blips)
I added a video showing the list of changes.
Version 3 changelog:
-Added 7 new interiors (see the interior list above)
-The mod now works in Director’s Mode (you need to enable it in the config file, it will cause issues with missions)
-Added a working elevator in the Union Depository (you’ll need to shoot it open to get in)
-Removed a fake door at the Recycling plant which blocked off half of the interior
-Opened the gates at the Merryweather facility in the docks
-Fixed an issue where the game would freeze while leaving Trevor’s garage
-Fixed an issue where you would freefall after teleporting into the Mid-end GTA Online apartment
Version 4 changelog:
-Added 7 new interiors (see interior list above)
-Changed the main code so now it is more maintainable and allows me to add more features. However it now uses up a lot more resources so it may cause lag on slow computers. I recommend staying with v3 if you experience much lag.
-Added an option in the .ini file to load the GTA Online map on startup which allows access to about 10 more interiors. It is automatically enabled, so disable it in the ini file if you are playing missions or experience any issues.
-Instead of waiting a few seconds to use a teleport, there are now blue circle markers at each teleport location. You will be asked to press the action button to teleport in.
-Added several new options to the .ini file. (Make sure you copy over the new .ini file from v4!)
-Added props back the player safehouses when using the GTA Online map. When using other mods that enable the Online map, they would mess up Michael’s, Franklin’s and Floyd’s houses, however I have fixed that.
-You no longer have to hold F7 for a few seconds to enable/disable blips. Just tap it.
Version 5 changelog:
-Added 12 new interiors (see interior list above)
-Added several new options to OpenInteriors. ini file (make sure you copy over the new .ini file from v5!), including:
-You can now run around (sprint) inside safehouses and take out your weapons (enable this option via .ini file)
-You can now enter any shop in the game when your player model isn’t Michael, Franklin or Trevor (enable this option via .ini file)
-You can change the design of the office or motorcycle clubs via the .ini file
-Fixed a bug where blood, bulletholes and tire tracks weren’t appearing (v5.1)
-Fixed a bug where the Maze Bank Tower disappeared when you got close to it (v5.1)
Check out my «Travel to North Yankton» mod if you want to visit the North Yankton bank, or explore North Yankton freely.
Enjoy and I hope to see many cool videos/machinimas made using this mod. However if you do use this mod in a video please give credit.
Let me know if you find any issues and I will fix them.
If you enjoy this mod, please consider making a small donation by clicking my donate button above to support my work. It’d be very much appreciated!
Don’t forget to check out my youtube channel — www.youtube.com/newtheft
Show Full Description
Показать тему на GTAForums »
Геймплэй
Asi
Рекомендованные
Интерьеры
Первая загрузка:
8 мая 2015
Последнее обновление:
9 октября 2016
Последнее скачивание:
2 минуты назад
All Versions
v5.1 (current)
2 257 629 загрузки , 71,0 КБ
8 мая 2015
More mods by NewTheft:
- Игрок
- Геймплэй
- Asi
- North Yankton
Travel to North Yankton
1.0
By NewTheft
Description
Comments (2398)
Open All Interiors mod v5. 1 — by NewTheft (aka TaazR on gtaforums) (youtube.com/newtheft)
What does it do?:
1. This mod opens up pretty much every interior in the game files with fully functional doors too. In many of the interiors, there are pedestrians inside also!
2. Some interiors which were cut from the game (but still in the game files) are also included!
3. The mod puts a marker at the location of every interior on the map too, as well as the locations of the stores you can rob (all toggleable by pressing F7)!
4. I’ve added 2 working elevators to the FIB building, 1 to the Union Depository and 1 to the Humane Labs, which teleport you to the upper/lower floors of these buildings.
This mod is amazing for exploring, doing shootouts with the police, and making videos!
Interiors that are opened:
1. LifeInvader offices
2. Tequi-la-la
3. Sandy Shores sheriff department
4. Paleto Bay sheriff department
5. Lazlow’s stadium
6. Cluckin Bell factory
7. Bahamas Mamas West nightclub (you teleport in by standing at the front doors)
8. Comedy club (you teleport in by standing at the front doors)
9. The O’Neil farmhouse
10. The «Humane Labs»
11. FIB building bottom floors
12. FIB building floor 49 (access through first elevator)
13. FIB building burnt out floors 47 — 53 (access through second elevator)
14. Hospital
15. Epsilon storage room
16. Lester’s sweatshop
17. Jewellery store
18. Building under construction beside jewellery store
19. Lester’s house
20. Franklin’s aunt’s house
21. Janitor’s apartment
22. Foundry
23. Recycling plant
24. Meat packing facility
25. Simeon’s dealership
26. Torture building
27. Morgue ( teleport by standing at the front doors)
28. Madrazo’s ranch (teleport at front doors)
29. Floyd’s house
30. Devin Weston’s chop shop
31. Omega’s lab
32. Paleto Bay bank
33. Union Depository (added in v2)
34. Therapist’s office (added in v2)
35. Motel room (added in v2)
36. High-end GTA Online apartment (added in v2) (at Eclipse Towers)
37. Mid-end GTA Online apartment (added in v2) (at Vespucci Beach)
38. Low-end GTA Online house (added in v2) (at Davis)
39. DLC High-end GTA Online apartment (added in v3) (at Tinsel Towers) (requires Online map enabled)
40. Yacht from GTA Online heists (added in v3) (requires Online map enabled)
41. Aircraft Carrier from GTA Online heists (added in v3) (requires Online map enabled)
42. IAA building office (added in v3)
43. Cinema (added in v3)
44. Solomon’s office (added in v3)
45. Chumash beach house (added in v3)
46. Benny’s Garage (added in v4) (requires Online map enabled)
47. GTA Online Penthouse (added in v4) (requires Online map enabled)
48. GTA Online Stilt House 1 (added in v4) (requires Online map enabled)
49. GTA Online Stilt House 2 (added in v4) (requires Online map enabled)
50. High-end GTA Online garage (added in v4)
51. Mid-end GTA Online garage (added in v4)
52. Low-end GTA Online garage (added in v4)
53. Police mugshot chamber (added in v4) (requires Online map enabled) (accessible through police station)
54. Office (at Maze Bank Tower) (added in v5) (requires Online map enabled)
55. Small warehouse (added in v5) (requires Online map enabled)
56. Medium warehouse (added in v5) (requires Online map enabled)
57. Large warehouse (added in v5) (requires Online map enabled)
58. The Lost MC clubhouse (added in v5) (requires Online map enabled)
59. One-storey clubhouse (at Paleto Bay) (added in v5) (requires Online map enabled)
60. Two-storey clubhouse (at Grapeseed) (added in v5) (requires Online map enabled)
61. Meth lab (added in v5) (requires Online map enabled)
62. Counterfeit money factory (added in v5) (requires Online map enabled)
63. Cocaine lab (added in v5) (requires Online map enabled)
64. Weed growhouse (added in v5) (requires Online map enabled)
65. Document forgery office (glitched) (added in v5) (requires Online map enabled)
Installation instructions:
1. Make sure you have Alexander Blade’s ScriptHookV already installed
2. Download this mod and unzip it
3. Copy and paste OpenInteriors.asi and OpenInteriors.ini to the GTA V directory
4. If you want to change some settings, modify OpenInteriors.ini if you know what you’re doing
Mod instructions:
-Simply go to any interior you want and walk in freely!
-Note: For a few interiors, there are no working doors so you will see a blue marker instead and be prompted to teleport inside!
-You may walk into the elevators in certain buildings to teleport to the top/bottom floors. You will see a blue blip on the map when approaching them.
-Press F7 until you hear a click to disable/enable the interiors and store robbery locations from showing on the map (depending on your .ini file)
Warnings:
1. If you record clips whilst inside some of the interiors with the in-game clip recorder, they might not show up when viewing the clips. To fix this, simply start a video project in the Rockstar Editor, add the clips in manually and edit them (and the interiors should appear now)!
2. Unintended things may happen if you are in a mission, so I’ve disabled the interiors from opening during missions. However there may still be some problems so I recommend you use this mod in free roam only, or after you’ve completed the game.
Version 2 changelog:
-Added 6 new interiors (see the interior list above)
-You can now access Michael’s, Franklin’s & Trevor’s safehouses as any character
-Added a working elevator to the Humane Labs to access the cooling tunnels
-Removed the grate at the entrance of the Humane Labs cooling tunnels
-Added a way to teleport into Madrazo’s house
-Added a teleportation transition to make teleporting much nicer and seamless
-Put a blip on the building beside the Jewelery store, since most people didn’t know the mod opened it!
-Opened various rooms in the police station
-Opened an office in Simeon’s dealership
-Opened the «Imagineering room» in the LifeInvader building
-Opened another entrance into the LifeInvader building
-Opened another entrance into the Abbatoir
-Opened another entrance into the Cluckin’ Bell factory
-Changed the way the interior blip looks
-Added a configurable . ini file that allows you to change blip settings
-By default, the store robbery blips are now disabled (they seem to cause problems such as removing ammunation blips)
I added a video showing the list of changes.
Version 3 changelog:
-Added 7 new interiors (see the interior list above)
-The mod now works in Director’s Mode (you need to enable it in the config file, it will cause issues with missions)
-Added a working elevator in the Union Depository (you’ll need to shoot it open to get in)
-Removed a fake door at the Recycling plant which blocked off half of the interior
-Opened the gates at the Merryweather facility in the docks
-Fixed an issue where the game would freeze while leaving Trevor’s garage
-Fixed an issue where you would freefall after teleporting into the Mid-end GTA Online apartment
Version 4 changelog:
-Added 7 new interiors (see interior list above)
-Changed the main code so now it is more maintainable and allows me to add more features. However it now uses up a lot more resources so it may cause lag on slow computers. I recommend staying with v3 if you experience much lag.
-Added an option in the .ini file to load the GTA Online map on startup which allows access to about 10 more interiors. It is automatically enabled, so disable it in the ini file if you are playing missions or experience any issues.
-Instead of waiting a few seconds to use a teleport, there are now blue circle markers at each teleport location. You will be asked to press the action button to teleport in.
-Added several new options to the .ini file. (Make sure you copy over the new .ini file from v4!)
-Added props back the player safehouses when using the GTA Online map. When using other mods that enable the Online map, they would mess up Michael’s, Franklin’s and Floyd’s houses, however I have fixed that.
-You no longer have to hold F7 for a few seconds to enable/disable blips. Just tap it.
Version 5 changelog:
-Added 12 new interiors (see interior list above)
-Added several new options to OpenInteriors. ini file (make sure you copy over the new .ini file from v5!), including:
-You can now run around (sprint) inside safehouses and take out your weapons (enable this option via .ini file)
-You can now enter any shop in the game when your player model isn’t Michael, Franklin or Trevor (enable this option via .ini file)
-You can change the design of the office or motorcycle clubs via the .ini file
-Fixed a bug where blood, bulletholes and tire tracks weren’t appearing (v5.1)
-Fixed a bug where the Maze Bank Tower disappeared when you got close to it (v5.1)
Check out my «Travel to North Yankton» mod if you want to visit the North Yankton bank, or explore North Yankton freely.
Enjoy and I hope to see many cool videos/machinimas made using this mod. However if you do use this mod in a video please give credit.
Let me know if you find any issues and I will fix them.
If you enjoy this mod, please consider making a small donation by clicking my donate button above to support my work. It’d be very much appreciated!
Don’t forget to check out my youtube channel — www.youtube.com/newtheft
Показать тему на GTAForums »
Геймплэй
Asi
Рекомендованные
Интерьеры
Первая загрузка:
8 мая 2015
Последнее обновление:
9 октября 2016
Последнее скачивание:
2 минуты назад
Интерьеры и Синий Ад — GTA San Andreas
GTA-Expert » GTA San Andreas » Интерьеры и Blue Hell
Вероятность того, что вы были назначены параллельными мирами, небоскребами и синим адом, для еще одного эксперимента и проверки.
Грандиозная линия, параллельная Mondo и Skydoor, используется в методах Rockstar для создания внутренней среды, а также для Blue Hell, который частично используется в Paesaggio 3D в San Andreas.
Quando si sente la Parola Skydoor, в общем, la si collega all’Epsilon Program, ma inappropriatamente in quanto è stato provato (è spiegato nel link), che questo non esiste. La famosa Skydoor «sopra la ferrovia» не является более че уно делле Centinaia ди segnalini gialli че esistono nel gioco.
Интерьеры и Skydoors
Innanzitutto è necessario chiarire il significato di alcuni termini, con i quali sarà più facile intoere l’articolo. Con interno chiameremo gli interni degli edifici di San Andreas (приходите ad esempio un negozio o una casa in cui vi si può entrare). Coninterior inveceinveceindentiamo «mondo parallelo» (capirete più avanti cosa siano i mondi paralleli), dunque non рок, путаница tra i duetermini «interno» e «interior».
Per ogni interno in cui si può entrare in San Andreas vi sono due segnalini gialli (enex): uno per l’andata, ed uno per il ritorno.
Огни трехмерной модели игры, которая может быть атрибутирована в интерьере (или «параллельном мире»). Purtroppo, gli Enex, не предназначенные для интерьера, для возрастной программы игры. Inoltre la Rockstar ha pensato bene di mettere gli interni ed i relativi segnalini oltre il limite di volo (potete verificarlo indossando il paracadute all’interno di una casa di salvataggio: l’icona che indicherà l’altitudine sarà al massimo). Da qui è nato il nome di Skydoors, ossia Porte del cielo, e ve ne ne sono a centinaia, una per ogni interno. Nonostante ciò, il limite di volo si può sforare con alcuni semplici trucchetti, che analizzeremo più avanti.
Gli Interiors (известный также как Mondi Paralleli)
Приходите spiegato prima, ogni oggetto è attribuito ad un mondo parallelo. I mondi paralleli sono 255, ma il gioco ne usa solo 18, я quali sono anche accessibili.
Lo 0 corrisponde alla città normale, la San Andreas che tutti conosciamo.
Partendo dal primo, la città di San Andreas non esiste più, non viene caricata dal gioco., ma vengono caricati solamente gli oggetti che sono attribuiti a quell’interior.
Приходите raggiungere gli Interiors (Mondi Paralleli)
All’interno dellapalestra di Ganton (dunque non siamo nella San Andreas «reale», ma siamo già in un interior diverso), è stata trovata una porzione di soffitto attraversabile, cioè non solida. Вы можете использовать простой реактивный ранец, чтобы получить доступ к 18 интерьерам (или параллельным мирам). Все сигналы, которые противоречат друг другу, принадлежат Skydoor и «Mondo Reale». Вы можете также открыть интерьер, внедрить его в один внутренний мир (не использовать игру, как только что сделанные татуировки в версии для PS2, реализованные в X-Box и ПК). Con Questo метод си infrange иль limite ди volo, perchè l’altezza Massima дель Jetpack è relativa аль terreno sottostante, e negli Interiors viene caricata la solidità di qualsiasi oggetto. Bisogna stare comunque attenti durante il volo, poichè si può perdere la ‘relatività’ del terreno da parte del Jetpack, e quindi perdere quota.
Nella versione PC Questo methodo può anche essere scartato, in quanto esistono i classici teletrasportatori. В качестве альтернативы, среди других модов жанра «Скрытые интерьеры», которые были созданы в городе Сан-Андреас, че телетранспортировать напрямую все внутри желаемого.
Сохраните свою версию X-Box и ПК, чтобы получить координаты внутреннего состояния, которые были перенесены на эту версию Ps2. Potete utilizzare queste due mappe per orientarvi meglio tra i vari interior, passando dalla «famosa»palestra di Ganton (nella mappa ps2 и al punto 1):
- Карта Версия для ПК и Xbox
- Mappa Versione PS2 от edisoncarter
Nella seconda mappa le parti colorate in rosso non sono accessibili solamente mediante i trucchi, ma è necessario l’Action Replay, для устранения ограниченного количества volo col Jetpack. Сохраните то, что было продано с татуировками «Segreto» в версии, выпущенной для PS2 (пункт 19 карт), в версии для ПК и XBox, которая установлена в Сан-Фиерро.
Иль Синий Ад
Голубой ад (или «Подземный жук», как алькуни ло чиамано) является образцом для подражания в 3D-пространстве Сан-Андреаса, в котором находится «Inferno Blu». Ад (Inferno) perchè è collocato sottoterra, Blue (Blu) для цвета il suo, в Quanto си può vedere ugualmente il cielo da sotto.
Для доступа к sfruttare alcune dimenticanze della Rockstar, passando attraverso muri non solidi. Volare nel blue hell non è che sia di grande utilità, ma si può per esempio entrare facilmente nei sotterranei dell’area69для любителей любопытных, обладателей версии PS2 или x-Box. Для цвета, который используется в версии для ПК, существует еще один вариант Trainer и гамма мод.
Le entrate для иль Blue Hell очень много, Potete Consultare ла обсуждений на форуме Nostro для scoprirne alcune.
Почему в GTA 5 так мало интерьеров?
Прохождение сюжета GTA 5 проведет вас через ряд зданий и внутренних локаций — почти все из которых заблокированы, когда вы не выполняете определенную миссию или находитесь в сети. Почему Rockstar закрыла эти интерьеры и почему они добавили значительно меньше интерьеров, чем в предыдущих играх?
В GTA 4 представлен широкий спектр различных интерьеров, к которым можно было получить доступ в любое время, бродя по открытому миру, в том числе интерьер той больницы, в которой все забились после того, как набрали шестизвездочный уровень розыска и заблокировали вход с помощью патриот.
Новая часть, однако, посвящена природе. Открытый мир GTA V, в котором больше всего негородских территорий со времен San Andreas, гораздо больше сосредоточен на широких открытых пространствах и дикой природе, чем в предыдущих частях. Даже город Лос-Сантос кажется гораздо более открытым и просторным, чем Либерти-Сити в предыдущей игре.
Однако контраст более резкий, чем просто более поздняя игра с большим количеством открытых пространств. В GTA 5 не так много интерьеров, к которым игрок может получить доступ обычными способами, хотя есть несколько мест, в которые можно попасть с ошибками. Некоторые из доступных включают Pacific Standard Bank, верхние этажи здания IAA и, конечно же, Vanilla Unicorn.
Но если разобраться, почему эти локации заблокированы, ответ неуловим. Наиболее очевидная причина — сократить время загрузки в GTA Online, просто не тратя ресурсы на интерьеры. Дело в том, что интерьеры до загрузки — они просто недоступны для игроков.
Так что же стоит за этим шагом, чтобы заблокировать игроков внутри? Одним из возможных ответов может быть то, что это способ Rockstar предотвратить использование этих локаций. Атрибуты некоторых интерьеров позволяют легко использовать их против других игроков несколькими способами.
С другой стороны, эти интерьеры также представляют собой решение — по крайней мере, частичное — проблемы грифинга, присутствующей в GTA Online. Игроки, которых преследуют гриферы на Гидрасе, потенциально могут искать убежища в этих зданиях, где оружие реактивного самолета не причинит им вреда.
Однако мы должны учитывать еще один фактор — огромный размер карты GTA Online. Поскольку Online — это не традиционная MMO, многие из ее систем отражают системы многопользовательской игры, основанной на лобби. С размером карты, с которой работает игра, добавление в смесь множества интерьеров сделало бы практически невозможным поиск других игроков.
Аргументы Rockstar в пользу блокировки внутренних помещений, вероятно, сводятся к факторам поощрения взаимодействия игроков, помогая им найти друг друга, а также пытаясь помешать шумным игрокам использовать это во вред другим.